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In SW2, a lot of the depth Lo Wang had is gone and he shows no growth for the game. it showed character depth and growth, specially for Lo Wang. The 2013 game didn't have an amazing story, but what was told was well done, and despite the immature humor. Specially as you found yourself revisiting several locations over and over and over again. but they were not that engaging to explore.
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Then spend time scrolling through a poorly designed menu to see which new piece of loot was worth the time to use.Īnd, because of the randomized levels, they would look really nice. gems and elemental modifiers for your weapons. Every fight would end with upwards of ten or more loot drops. The enemy encounters didn't feel hand crafted as the game would randomly place and assign enemies through the maps.Īdd in that with the loot drops, it was focused on quantity instead of quality. they tried to do a looter shooter design, with randomized levels that were procedurally generated from a tile set of various "cubes". Visually the game looks great, and combat feels more refined (even if a lot of the guns still feel underwhelming).īut. Optimization across levels for a smoother experience.There should be no more corrupted save data, or at least the chance of such issue occurring has been put to a minimum. A lot of the crashes reported have now been fixed in the new build, if you by any chance encounter crash after the update, please make sure to verify the game files
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A lot of complaints regarding the music volume not being high enough, well we’ve cracked it up to 11 in this patch. We’ve seen a lot of players having issues with the raft, hopefully with this change done to it the raft will not cause any more headaches to the player base. Fixed too late ending of Raft sequence at Avalanche level which often caused the death of player.The Raccoon will now run faster than ever! Fixed issue with the raccoon not running away in sequence at Motoko Cave level after respawn.
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Shadow Warrior 3 Patch 1.01 Release Notes
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